Working on my Biopunk Rpg again
Finished up a nice transition which allows for a quick jump from the title screen into gameplay.
Just released my attempt at a (basic) arcade-styled FPS. 6 levels, 3 weapons and, of course, available for free.
Sorry, I had to
Video from my current tutorial series, I call it "Godog Fight"
Turtles can grind too
Tilemap pathfinding with terrain type accounting
A prototype of my nameless Mega Man X-inspired platformer
Created a simple 3rd person character to test Godot 3D performance running on a gtx 960 laptop graphics card.
One of fourteen Godot compatible asset packs available on Humble Bundle.
Mugen fighting engine with Godot
So I made a litle prototype, inspiered by jojo and a game I saw at the game makers toolkit game jam. It isnt very pretty (because Im the worst artist), but I am currently learning Godot and I must say its pretty fun working with it
Tracked vehicle implementation using raycasts
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